Monday, April 4, 2016

ALPHA 0.6.6: "Compulsive Behavior"


There have been two good, substantive criticisms of FC I've seen repeatedly:
  • Individual slaves lack character.
  • The player is expected to track and manage too many things.
Addressing either of these without making the other one worse is difficult. Giving slaves more mental nuance will add things to manage and track; making management and tracking easier will tend to suppress individuality. With this update, I've attempted to strike a balance between these objectives by adding mental qualities that will develop naturally within existing gameplay. If the player wishes to micromanage them, existing tools like smart clit piercings and relationships can be used to affect them. If not, playing FC normally will tend to improve these qualities anyway, making them nothing more than added flavor. Optimizing them is not necessary to succeed. I hope this will allow players who want to play more of a role in their slaves' mental lives to do so without burdening those who do not.

This is likely to be the final major expansion of mental attributes in FC. This means that I decided against going with multiple fetishes. With Twine, that would have required handling an array every time fetishes were invoked; I'm not sure either I or Twine are up to that. The Nympho and Bisexual fetishes have been replaced by sex drive and orientation systems respectively, which gives us a reduced fetish list of Oral, Anal, Sub, Dom, Sadist, Masochist, Pregnancy, and Boobs. All remaining fetishes now have three levels.

This new mental system is (hopefully) functional, but incomplete. Planned additions include:
  • Better text coloration and other UI refinements for the new stats.
  • Additional benefits for level 3 fetishes.
  • Reduced likelihood of moving away from a level 3 fetish.
  • Better interactions between sex drive and fetish development.
  • Major encyclopedia rewrites and additions to explain all of this.
Obviously, these do not need to be suggested. If you would prefer a more polished version of FC, wait. I'm very aware that a conservative update that fixes more than it breaks is long overdue, and the encyclopedia alone needs an update's worth of time put into it.

Download: DropboxMegaPrevious saves will not work. Latest hotfix (0.6.6.2) posted at 1730 PST, April 5. Addresses attraction discovery bug and several event issues. Should be save compatible.

0.6.6 Changelog

Slave orientation
  • Slaves' attraction to men and women is now tracked separately from fetishes. It can be modified by many factors, but is slow to change.
  • Sexuality can be unknown like fetishes, but will usually be discovered in the normal course of play, within a few turns.
  • Removed the Likes Girls fetish; most associated situations are now triggered by maximum attraction to women.
  • Added mirrored versions of many situations triggered by the Likes Girls fetish for slaves with maximum attraction to men.
  • Orientation is now a factor in the formation of slave relationships, but is not a hard requirement.
  • Sexual relationships can increase attraction, based on the level of commitment.
  • Heavy hormonal treatment will reliably modify sexuality.
  • Added settings for smart clit piercings to alter sexuality.
  • All remaining fetishes will increase either XX or XY attraction.
Sex drives
  • Slaves' sex drives are now tracked independently from fetishes. Like sexuality, they can be modified by many factors, but are slow to change.
  • Like sexuality, sex drive can be unknown; the two qualities are revealed concurrently.
  • Removed the Nympho fetish; most associated situations are now triggered by maximized sex drive.
  • The All setting for smart clit piercings will now increase sex drive.
  • The Fitness quirk will increase sex drive.
  • Aphrodisiacs will increase sex drive; Extreme Aphrodisiacs increase it more quickly.
  • Outstanding health will improve sex drive; good health will improve it very slowly.
  • Excessive Trust and Devotion will advance sex drive.
  • Loving relationships will gradually improve sex drive if one of the partners is a nympho, they share sexual interests, or they fit each others' sexualities.
Fetishes
  • Fetishes now occur in three levels:
    • The first is generally an interest or a tendency, and has little benefit.
    • The second is similar to the way fetishes worked previously, or somewhat weaker.
    • The third is similar or somewhat stronger, and resistant to some fetish changes.
  • Preexisting ways to acquire fetishes will produce fetishes at varying levels depending on the slave and the situation.
  • Some preexisting ways to acquire fetishes can now advance them as well.
  • Aphrodisiac addiction can enhance existing fetishes.
  • A maximized fetish will prevent many fetish changes.
  • Fetish strength is now a factor in most fetish effects, affecting their frequency or power.
  • High Devotion and Trust can cause fetishes to progress naturally; low Devotion and Trust can cause regression or even loss of fetishes.
Starting slave creation
  • Added a custom input submenu to starting slave creation for most descriptive strings.
  • Included options to customize sexuality and sex drive; selecting Unknown will hide both options since they are revealed together.
  • Basing a new slave on a slave with fetishes or sexuality and sex drive set to Unknown will re-randomize those qualities.
Other changes
  • The spacebar will no longer end the week, and enter will no longer do anything other than end the week.
  • Slaves serving Head Girls now have a devotion-based chance of failure at energizing the Head Girl; only a Worshipful slave can guarantee success.
  • The effects of sex work on holes are now dependent on the popularity of the slave; pussies are somewhat more resilient than asses.
  • More nicknames and degrading names.
  • A fourth future society option will now unlock at extremely high reputation.
  • Examining a slave within a facility will now constrain the Next and Previous options to cycle through slaves in the same facility.
  • Bugfixes.