One of my main goals for FC is to avoid situations in which the player is forced to choose between what's sexy and what's mechanically rewarding. This is why slave outfits fit into broad categories rather than offering unique bonuses: to avoid a situation in which the player dresses all slaves assigned to whore in one specific outfit because it's the best choice from a profit perspective. That's less fun, and hinders replayability because mechanically superior choices become the default choices. (The rules assistant is very useful to me as a check against this; if I find myself setting it up the same way every game, I examine the reasons why.) From this perspective, slave relationships have been problematic since they were introduced. Permitting them for devoted slaves offers many benefits and has no real downside, making the choice of whether or not to permit broken slaves to get together no choice at all.
This update adds an alternative to the existing relationship track. Slaves who reach both high Devotion and high Trust and still consider themselves single (within the very different conception of relationships that Free Cities slave culture maintains) will fall into one of two possible statuses, both of which offer benefits comparable to but different than having a lover or being in a slave marriage. Slaves with extremely high sex drives will become Emotional Sluts, a status in which they try to address their human need for social and romantic support through nothing but sex. Conversely, slaves with lower sex drives who do not have close emotional connections with a peer will instead focus these social needs on the player character, becoming Emotionally Bonded to their Master or Mistress.
0.6.11 Changelog
Relationship updates
- Added an Emotional Slut relationship status, in which slaves avoid relationships entirely, relying on sex for their emotional needs.
- Emotional Sluts receive a bonus to performance on public sexual assignments like Whoring, superior to the bonus from working with a wife or lover.
- Additionally, Emotional Sluts greatly enjoy public sexual assignments.
- Added a Emotionally Bonded relationship status, in which slaves rely completely on the PC for their emotional needs.
- Emotionally Bonded slaves do better at private sexual assignments like Fucktoy duty.
- Additionally, Emotionally Bonded slaves enjoy private sexual assignments, and gain a small weekly bonus to both Devotion and Trust regardless of assignment.
- Slaves who reach high Devotion and Trust without forming relationships with other slaves will become either Emotionally Bonded or Emotional Sluts, depending on their sex drive.
- Slaves who reach very high Devotion and Trust without advancing a relationship to a sexual stage will likewise become either Emotionally Bonded or Emotional Sluts.
- Losing Devotion or sex drive will remove Emotionally Bonded and Emotional Slut status, respectively.
- Reduced the advancement rate of relationships in general.
- Attraction and sex drive now play a much more significant role in the advancement of sexual relationships.
- Romantic slaves now enjoy an increased chance of relationship advancement.
- Sinful and Perverted slaves now enjoy an increased chance of advancing an incestuous relationship.
- Devoted slaves in slave marriages now receive weekly Trust bonuses in addition to the existing Devotion bonuses so long as the marriage is allowed to continue.
- Increased reputation produced by slaves with perfect Devotion and Trust: one such slave will now organically produce reputation worth several hundred ¤ weekly.
- Rebalanced reputation decay.
- Code revision and consolidation.
- Bugfixes.