Monday, July 18, 2016

ALPHA 0.7.9: Power to the People


This update makes small additions to many areas. At this point, FC has several active contributors, and integrating their work is inevitably absorbing some time. The most significant of my own original contributions to this update are Free Cities versions of traditional animal practices: a complex monthly racing event based on coursing and a new feature of the slave markets based on gingering.

More contributions are always welcome, of course. More than anything else, FC needs more generic random sexual events between the player and his or her slaves. Coding these is extremely simple; if you can write a good sex scene, you can easily create one by altering a preexisting and mechanically similar event. I'm happy to help explain things to potential contributors by email.

Download: DropboxMegaSaves from previous versions are incompatible, but 0.7+ saves are eligible for New Game Plus. Latest hotfix is 0.7.9.4 (1900 PST July 20), completely save compatible.

0.7.9.1 fixes:
  • Slave ages will no longer reset to 18
  • Removed duplicate policy entries
    0.7.9.2 fixes:
    • Nonfunctional Slave Market Regulations should now apply properly
    • Fixed bad rename text boxes
    • Corrected minor facility name mistakes
      0.7.9.3 fixes:
      • Fixed numerous arcology and facility renaming bugs
      • Fixed a recruitment event error
      • Revised recruitment event slave generation to avoid ethnicity strangeness
      • Gender Radicalist policy nonsense will no longer appear in the end week report
      • Fixed the Club advertisement descriptions
      • NGP should now correctly reset birth weeks
      • Fixed a bug that would occasionally produce recruits with phantom dicks
      • Addressed an oversight that could lead to double aging
      • The taste test event will no longer fire unless two slaves qualify for it
      • Prevented some misapplications of gingering during events
      • Typos
      0.7.9.4 fixes:
      • Fixed a bug that was resetting the Lurcher to an earlier state after coursing
      • Incorporated a contributor's hotfixes
      • Prevented an instance of impregnation without defloration that could lead to the birth of the Messiah
      • Added a floor to arcade usage
      • Removed remnant Collection Facility code
      • Circumcision toggle issues
      • Prevented more misapplications of gingering
      • Choosing to get counseling should no longer dematerialize slaves
      • Typos

      0.7.9 Changelog

      CornCobMan modpack integration
      • More hair and eye colors.
      • More branding options.
      • Two more clothing options: a silk ballgown and a halter top dress.
      • Revised and extended the facility naming mechanic to cover all facilities.
      • Revised and extended the arcology naming mechanic.
      • Added an organ ready notification to the main menu.
      • Slave health above 10 will no longer add to attractiveness.
      • Added the option to enslave all slaves for certain events, though the Continue button will still do this.
      • Gave slaves birth weeks, which increment every week and increases age every 52 weeks (credit to Anon).
      • More nicknames (credit for most to Anon).
      • More names.
      Additional age content
      • Slaves' ages can now be displayed in detail or left described in general.
      • Reduced the soft age cap for randomly generated slaves to 42 as a workaround pending the addition of detailed slave retirement.
      • Added a major sexual assignment bonus for slaves who recently turned 18.
      New events
      • Added a Coursing Association policy, which enables a monthly coursing event in which slaves chase freshly enslaved chattel.
      • Generic threesome event for a pair of obedient slaves.
      • Seven new generic recruitment events, by Wahn.
      Policy changes
      • More policies, for a total of 64.
      • Rebalanced future society policies to be available slightly earlier in societal progression.
      • Most slave market regulations will now increase the minimum price of slaves due to bureaucracy.
      Other updates
      • Slaves in the markets may now be gingered, drugged to mislead buyers about their behavior; a policy can be enacted to stamp out the practice.
      • Rewrote much of the sex act count code to incorporate policies, slaves' skills and bodies, and more.
      • The luxury upgrade for the Master Suite will now have the effect of placing slaves there on luxurious living standards in addition to its preexisting effects.
      • Gave the player the option to specify which flaw to fix or soften.
      • Improved the logic which selects a goal to suggest when selecting a new slave for personal attention.
      • Revised the Clinic logic to be less aggressive about ejecting patients.
      • Added a None option to the Rules Assistant settings for tattoos to permit automated tattoo removal.
      • References to lethal gladiatorial combat will no longer occur unless the player takes steps to encourage the practice.
      • Brand designs can now be customized.
      • Various descriptive improvements including revised archetypes and lifetime sexual achievements.
      • Minor encyclopedia additions.
      • Bugfixes.