Sunday, September 13, 2015

Planned content, known bugs and omissions, and content that will not be added

These are the known bugs in the latest alpha build. I will keep this post updated; if it's included here, I know about it and don't need to be told. 
  • Odd slaves with names like $activeSlave.slaveName will occasionally appear. This is usually due to bad random event code: if you can tell me what random event preceded the bugged slave appearing I can find the problem. When this happens, you should load a previous save.
  • Saving the game and then using the enter key will both reopen the save interface and advance play. To avoid this, click inside the game window after saving
  • Players will see the same random events more frequently than I'd like, because there aren't enough of them yet.
These things are definitely planned and don't need to be suggested.
  • More random and non-random events.
  • More surgical and appearance options.
  • Ways for slaves to act nicely or abusively to one another.
These things will never be added to Free Cities.
  • Detailed customization of the player character. I would love to add this but it would make coding scenes more complex than I can handle.
  • Slaves referred to as "he." This would be a huge coding hassle and push outside the bounds of author appeal. The in-game encyclopedia explains the Free Cities approach to slave gender in some detail.
  • Extreme fetishes such as scat and guro, and underage content.
  • Anything not likely to be medically common in the next ten years. This means no limb transplantation or age acceleration, for example.
  • Content focusing on the player character's or his slaves' offspring, which won't work in a quasi-realistic game in which 18 years is 936 turns.